Coming back to this, the last part is another way I've really found Ammann influences my game. I mentioned I have the two main books based on his blog in audiobook format and I'll listen to them sometimes while commuting just for inspiration. And there have been multiple times I've started with, "It would be nice to find a new undead to include in the crypt" and found a great idea from listening to his descriptions of undead abilities and tactics. The weakness in the audiobook format are the spell-centric monsters, though. I can't listen to the long discussions of how a lich would use their spell slots without skipping forward to the next monster.Xenophon wrote: ↑Tue Sep 03, 2024 4:00 pmI think it can add to the story telling if I try to think like the monsters as opposed to some outside entity watching them, something I'm not sure I was really thinking about in my notes as well as I should have. I'm also excited to have strong resources for helping me to introduce enemies I might not normally have enough experience with to feel comfortable tracking.
Embedded in your first comment is a true gem, though, and why I came back to comment. Thinking about motivations for every encounter has proved so helpful in game I can't agree more with this. More than even tactics, just having a reason why something or someone is doing what they are doing can be the difference between flat encounters and memorable ones whether they are social, combat, or whathaveyou. I honestly think this was a DM level up realization for me. I think both Jason Alexander and Michael Shea include that step in their preparation recommendations, and likely contributed to my regard.
To use a recent example where I was very aware it affected my actions, when the work party was encountering the orcs in Lady Meissa's compound I discussed upthread, having Lady Meissa's motivations (short and long term) influenced how I roleplayed her interactions with the paladin who decided to use his high born status to gain audience with her. From my notes from the session preparation when they first met her, keying in on her ideals and flaws:
Having primed myself with her motives, when the paladin approached her and began discussing the qualities of various aspects of the party, I could see how she'd first be curious about his tastes and if they were sophisticated or merely for show, followed by appreciation for some of the more novel observations he made, so she found him intriguing enough to become the focus of her attention for the evening.Lady Meissa – Female Lamia in human form most of the time (not just disguised but polymorphed).
1. Backstory: She was born into the oldest family in Orossads over two centuries ago. Being intelligent, beautiful, and born into power, she was both ambitious as well as lustful. She pursued her lusts from an early age, beginning an affair with a married senator from whom she learned the means of pulling the strings of power, then learning to avoid being directly in the public view while doing so after jealous men had him assassinated. Possessed of great appetites, she devoted herself to Graz’zt, helping him establish the cult of the Kyrenikoi in Ossamala through her own beauty and cleverness. After having proved herself, she was granted immortality as a lamia by Graz’zt in return for which she seeks to fullfil Graz’zt’s aim in the material plane.
2. Agenda: She knows Graz’zt plan includes using the copies of the Mallus Deus to interfere with the other demon lords’ attempts to emerge and take over the material plane at the time of the Abyssal convergence. She knows of the Butler and the Atakar, and specifically allowed the party to come to her estate to put them on the trail of the Atakar to interfere with their plans.
3. Ideals and flaws: She has sophisticated tastes that have become harder and harder to appease.
a. She’ll consume to appease her appetites but with little passion so much as out of habit if the thing is easily obtained.
b. Beautiful things that are difficult to obtain or that resist her become much more attractive, and she relishes the chase as the true object of her appetites these days.
c. She does not realize that she is too easily given to Graz’zt, making her victim to the very thing she herself does to others.
d. She pursues bringing Graz’zt into the material plane out of hope of becoming his consort in this world (she does not like the idea of dying to be in the abyss so his coming to the material plane would preserve her immortality while she can once again be his to partake in the unimaginable pleasure he is capable of giving.)
4. Appearance: Draped in robes of resplendent ivory and gold, each fold seems to shimmer with the iridescence of a thousand suns. Her ebony locks cascade in waves of silk, adorned with jewels that catch the light and cast kaleidoscopic reflections upon the walls. Her gaze, as piercing as the serpent's stare, commands attention, and you feel drawn to her as if her eyes see the true you, wanting you for who you truly are and able to satisfy all you truly desire. Each step she takes is graceful, her movements like a dance that exudes seduction and an invitation to join her in this dance.
When she speaks, her voice is a rich alto, flowing from her lips like honeyed nectar. The words themselves seeming to carry the weight of centuries of wisdom and intrigue.
With a subtle flick of her wrist, she gestures with regal authority, and her courtiers hasten to fulfill her every whim.
Somewhat like having items/rewards prepped that aren't keyed to a location but to the PC, I find identifying a quick motivation or purpose as more important than coming up with a name for an NPC when put on the spot, too.
Good thoughts.